ANY worksheet with 24
(or 25) problems
can easily become a BINGO game.
- Hand out a generic BINGO card. A sample is shown below.
- Ask students to number the card in any random fashion (of their choosing) from 1 to 24
(assuming a "Free Space"). The students are making their
- Pass out your "regular" worksheet (on ANY topic).
- As the "BINGO caller", you need to pick a number from 1 to 24. You may
do this by rolling a die (game stores have multi-sided die), using a spinner, picking
numbers from a bag, or generating the random number on your TI-83+/84+
Generate Random Numbers
Math → PRB
where 1 is the smallest
value needed and 24 is the largest value needed (allowing for a
- When you announce the number, students solve that problem on the worksheet and place
their answer on the BINGO card in the box containing the number of the question.
- BINGO is achieved in the normal manner horizontally, diagonally, and
vertically (or 4 corners if you wish).
- Students raise their hands if they have BINGO. You check the answers to see if the
student has won.
- When a student wins, EVERYONE continues playing on the SAME card, including the winning
student (he/she could win again). Place a red line through the win
line so the student can continue playing.
- I usually play until 5 or 6 students win. That usually covers approximately 70-85%
of the worksheet. You may wish to play until all problems are complete.
- I collect student work at the end of the game. You may wish to assign any
remaining problems for homework.
Suggestions: If there is a particular problem on the worksheet
that you want the students to solve, you may "throw" the die in the direction of
that number. : )
Do not do this often.
Even though I offer the winners some form of a "prize", prizes are not a
mandatory aspect of this activity. I have used candy from the school candy machine,
"free" homework cards, exemption from an assignment or short quiz, holiday
pencils, trinkets (whatever I can get my hands on) or a simple posting of the BINGO
winners on the classroom wall. Candy seems to be the most popular prize.
If you think the students will have trouble solving the problems, you can offer hints
while the students are working, or you can have students work in pairs (but each student
should maintain his/her own card).
This is a "fun" activity that is a wonderful motivator. I have used it
with classes ranging from "general" math to AP Calculus and it is always
Card: (the card is any traditional Bingo style card)